![fallout new vegas character overhaul comparison fallout new vegas character overhaul comparison](https://staticdelivery.nexusmods.com/mods/208/images/thumbnails/363/363-1552582842-1322344414.png)
![fallout new vegas character overhaul comparison fallout new vegas character overhaul comparison](https://staticdelivery.nexusmods.com/mods/130/images/54460-0-1446068501.jpg)
I think I played too much Diablo/WoW/etc, where things branch into trees.
![fallout new vegas character overhaul comparison fallout new vegas character overhaul comparison](https://staticdelivery.nexusmods.com/mods/140/images/thumbnails/4856/4856-1517976810-1700241099.png)
The fact that Vanilla has few (any?) interdependent perks is odd to me I like the idea of progressive perks. Then I will add about 20 different 10-rank perks that are really basic (like +10hp/rank or +2DT/rank) and may evolve into more paths, and I'd like the paths to interconnect into a more complex and intriguing web. Bugs are always the first priority, then I have a few alpha leftover "NYI"'s that should have gone with the first release. More perks are my third priority right now. It's hard to definitively test real-time bullet spread. I tested gun spread - and with the few guns I tried it with it *definitely* affected gun wobble and vats accuracy. * Increase the movement speed of everyone * Rebalance cripple effects, the tactics of targeting, and the significance of body parts * Remove pesky messages (like karma alerts and sounds) and even choose to remove immersion-killers like or * Steepen and scale the bartering curve, making a harsher wasteland economy, with more relevance on CHA and the barter skill * Change the way sneaking works to be more realistic * Rebalance the effects of SPECIAL and derived statistics * Change the pacing, the speed, the feel of experience, and adjust the balance of xp gain from different activities * Rebalance and Revamp armor, including options for DR and hybrid DT/DR * Scale Weapon Damage, and change the way damage works Make skill only affect accuracy and not damage revamp accuracy and "wobble" * Scale "bleedthrough:" the percentage of damage that automatically gets through DT (including removing bleedthrough altogether). * Choose whether to gain a perk every level - Or even TWO PERKS PER LEVEL! * Gain access to new perk skill trees and class-like "paths" * Change the rarity (or commonness!) of meds, caps, and ammo. * Add dynamic new effects to skills as they go over 100 - lock doors behind you, ignore progressive DT with Energy Weapons, and much more! * Remove the level and skill caps! Level to 100 - Boost skills over 200! * Add Healing tactics to NPCs watch them heal in cover and wait to come out attack in waves suppress and flank flee and regroup hide and snipe bob and weave much more!
FALLOUT NEW VEGAS CHARACTER OVERHAUL COMPARISON FULL
* Enemy AI Revamp! Full re-imagining of enemy behavior, cooperation, and tactics! Scale their health and aim! A Massive, Modular, Customizable, Scalable Overhaul for Fallout: New VegasĮvery change is OPTIONAL, many are customizable and/or scalable.